Glossary

Plain-English definitions for every term used across these guides.
B C E H L M P R S T Z

B

Box fighting
Close-range combat where both players build small boxes around themselves and trade edits and shots at close range.
Build fight
Any engagement where both players are actively building and editing structures, as opposed to fighting purely with aim from a distance.

C

Chest
A container found in buildings that drops weapons, ammo, or healing/shield items when opened.
Circle (or Zone)
The shrinking safe play area shown on the map. The area outside it is the storm.
Creative
A game mode with no storm or eliminations pressure, commonly used to practice building and editing drills.

E

Edit
Temporarily removing part of a building piece to create an opening, such as a window or door, without fully destroying it.
Edit and confirm
An editing setting where the new shape locks in permanently once selected, rather than resetting automatically.

H

High ground
Any elevated position that gives a better sightline and makes you harder to attack from above.

L

Landing spot
The location a player chooses to land at from the Battle Bus at the start of a match.

M

Materials (Mats)
Wood, brick, and metal resources gathered by harvesting objects in the world, used to place building pieces.

P

Piece control
An advanced technique of instantly swapping one building piece for another during a fight, such as editing a wall into a ramp.
Push
Moving aggressively toward an opponent's position, usually to close distance for a close-range fight.

R

Ramp rush
Quickly building a series of ramps to gain height, often used to reach or contest high ground.
Rotation
Moving from one area of the map to another, typically to stay ahead of the shrinking storm circle.

S

Shield
A separate health bar, filled by drinking Shield Potions or Small Shields, that absorbs damage before your health does.
Storm
The damaging area outside the safe circle. Storm damage increases as the match progresses.

T

Third-partying
Joining a fight between two other players after they've already weakened each other, to pick off the winner.

Z

Zero Build
A game mode variant with no building mechanic at all, where combat relies entirely on aim, movement, and cover from the environment.